Extending a user involvement tool with virtual and augmented reality
Living labs are environments for acquiring user feedback on new products and services. Virtual environments can complement living labs by providing dynamic […]
Risk-Based Optimization of Virtual Reality over Terahertz Reconfigurable Intelligent Surfaces
In this paper, the problem of associating reconfigurable intelligent surfaces (RISs) to virtual reality (VR) users is studied for a wireless VR […]
Can Simulated Nature Support Mental Health?
Nature exposure in virtual reality (VR) can provide emotional well-being benefits for people who cannot access the outdoors. Little is known about […]
Reconstructing Personal Stories in Virtual Reality as a Mechanism to Recover the Self
Advances in virtual reality present opportunities to relive experiences in an immersive medium that can change the way we perceive our life […]
Redesign Me
Virtual Reality is used in various ways for creating a storytelling experience. It gives us the opportunity to imagine one’s life events […]
Study on the motivational and physical effects of two VR exergames
Head-mounted displays for accessing virtual reality have in the past years begun to achieve their commercial potential. Gameplay using the provided game […]
Wireless Edge Computing With Latency and Reliability Guarantees
Edge computing is an emerging concept based on distributed computing, storage, and control services closer to end network nodes. Edge computing lies […]