Extending a user involvement tool with virtual and augmented reality
Living labs are environments for acquiring user feedback on new products and services. Virtual environments can complement living labs by providing dynamic […]
Understanding Smartwatch Battery Utilization in the Wild
Smartwatch battery limitations are one of the biggest hurdles to their acceptability in the consumer market. To our knowledge, despite promising studies […]
Revitalizing Viena Karelian dialect and culture with gamification
Revitalizing Viena Karelian dialect by finding new ways of learning and teaching Karelian culture and language is important. Karelian is a Finnic […]
Mobile Augmented Reality Client as a UX Method for Living Lab’s User Involvement Tool
This paper introduces an augmented reality application, AR PATIO, which was developed for an existing user involvement tool that is a part […]